Hello, conductors!
It’s been sometime after the Steam Next Fest event, and I believe it’s a good time to talk back to our community. First and foremost, thank you for all the support. It was the sheer amount of awesome people sending messages from all sources that kept me going during the wild and tough ride following the demo release. It is because of it that I decided to maintain and complete the project.
As you can see, a few things have indeed changed, not because of the haters, but to maintain the game in a healthy and safe path of development.
We are now called Retro Rail: Japan!
We’ve updated the title, trailer, screenshots, demo and UI of the game, while maintaining the core gameplay intact. As promised, there will be more UI presets and customization within each, so do not worry if you are not yet 100% onboard with the new designs.
The demo has been updated, all of the placeholder AI image assets (some mislabeled) were removed and replaced by an actual commissioned artist work. I truly apologize about it. While I will no longer engage with the disrespectful comments, I must clearly state that this is not a “pirate port”, there are no “stolen assets”, no copyrighted video usage nor trademark infringement on our game. These are false accusations. To double down on this matter, some footage, color schemes and names have been either modified or removed from the project.
A tiny changelog for the demo:
Updated horn sound to match japanese style train horns;
Added new people sprites on the stations;
Added crossing gate model;
Fixed large aspect ratios UI scaling;
On the next DevLog, I’ll bring back some more news about the development, content and future of Retro Rail: Japan!
View game page
See you then!
