Hi everyone!
It's been a while since our last DevLog, so let's get started! Since then, I have been working hard to get the trailer and the demo out for the Steam Next Fest, and made big leaps towards a more polished version for everyone to try. Unfortunately, due to some personal time constraints, I was not able to finish them on time for this event. Not all is lost, since 1) I'll make an Itch.io demo live soon, so everyone will still get to try RRG and 2) We'll actually partake on the June Steam Next Fest and 3) We'll release into Early Access right after the Steam Train Fest, in July. With this schedule in mind, I believe I'll be able to output the deserved quality, features and polish that the community deserves!
As always, I would like to leave you with some visuals of the progress made so far! This is the evaluation and replay screen, showing where you managed to stop your train and the penalties taken.

Thanks a lot and see you soon!
