RATATAN Demo v0.3.124 Update
Features & Improvements
Rhythm Action Judgment Logic
We’ve adjusted the judgment logic for rhythm actions to reduce discrepancies between music and notes caused by system performance or load.
However, we must honestly inform you that this fix introduced a new issue where the de-sync can reoccur if the game is paused at certain timings.
While it’s not a perfect update, we chose to release it now to improve what we believe was the most frustrating issue for players.
We remain fully committed to resolving the remaining issues and welcome your continued feedback.
Battle
Adjusted the behavior of Archer Cobun’s Special Skills: Torrential Arrow and Toxic Arrow.
Adjusted the behavior of Spear Cobun’s normal attack and Special Skill: Heart Piercer.
Tutorial
Added a behavior in the rhythm command tutorial to draw attention to the TV monitor.
Adjusted enemy placement in the Special Skill tutorial.
Changed the gameover flow to fade out and transition to Rataport.
Recovery Feature Expansion
The “Recovery Spring” in the field now fully restores both HP and MP.
HP recovery items purchasable in the shop now also affect Cobun, not just Ratatan.
Multiplayer
Added a feature allowing guest players to voluntarily leave a session from the pause menu.
UI/UX
The notification for session disconnection now appears in front of other UI elements.
The formation screen now defaults to selecting “Cobun” first.
Sound Effects (SE)
Adjusted the volume of some sound effects.
System
Added vertical sync setting in the options menu.
Balance Adjustments
Replaced the enemy “Jellywiggle” in World 1 due to its prolonged airtime, making it hard to hit.
(2025/06/17 21:30 Update) We have adjusted the timing of the boss's attacks and preparatory movements to make it easier for players to judge their next action.
Bug Fixes
Fixed an issue where the boss “The Jolly Hermit”’s animation would not play correctly.
Fixed an issue where enemies would stop acting when the game was paused.
Fixed an issue where certain enemies would stop moving near gates, preventing progression.
Fixed an issue where the count of “Wind Ratakaruta” would not display correctly in the Ratakaruta info window.
Fixed instability issues with online connection under certain conditions.
Fixed display issues with some text in specific languages. Remaining text display issues will be addressed progressively.
