Hello Pyron warriors!
We’re excited to share the 5th development diary of Solateria.
Reflecting Online Demo Feedback
Since Gamescom, the online demo version of Solateria has been available.
Thanks to the feedback from many players, we’ve improved various aspects of the game and are working hard to provide a better experience.
We fixed several identified bugs, and based on feedback, we adjusted parry mechanics to improve the parry feel.
In particular, we improved tutorial texts and clarified vague explanations to reduce unintended play behaviors during the demo version as much as possible.
Additionally, to ensure that both Metroidvania fans and hardcore action gamers can enjoy Solateria, we plan to add four difficulty modes in the future.
Through these modes, players can choose the difficulty that suits them, making Solateria both challenging and enjoyable.

Late-Game Content Development
We are currently working on late-game content for Solateria and polishing the level design across all regions.
In addition, we are polishing pre-made cutscenes, checking missing effects, and enhancing the overall quality.

Voice Recording
We’ve been thinking about what language the Litts of Solateria would use, and created a unique alien language rule for the game. Based on this script, we conducted voice recordings in September. Despite being an alien language, the voice actors beautifully expressed subtle emotions.
The next step is applying the recorded voices, and you’ll soon be able to hear the diverse and unique lines of Solateria’s NPCs in-game.
That concludes our 5th development note.
-Studio Doodal
