




First off, just some quick update about translations.
There are 2-3 updates left before the conclusion of Chapter 3/Season 1 of the game. This will happen within the year, and once that's completed, I can safely translate the rest of the game into other languages. Thank you for your patience.
0.6.11
This update was almost entirely 0.6.1 and 0.6.2 combined. I just kept taking dialogue cards from v0.6.2 until 0.6.1 had 17 cards, and only 3 were left in 0.6.2. I'll be moving the remainder to v0.6.3 (which is now 0.6.2. I'm very disorganized)

I know I've probably said in the past that one update or another was the most amount of work I've ever done, well, this one completely tops all of them 💀. The variety and complexity of scenes nearly drove me crazy. In several instances, I actually had to make some stuff in Blender myself, because I didn't have a Daz Studio 3D asset that was good enough.
The videotape 4 scene was a doozy. I worked way past my deadlines to get it done, and ended up with really bad back pain.
v0.6.11 Changelog:
- Added new main story content for several characters
- Added some animations
- Reconstructed Charlie's Electric Power Plant quest. You weren't supposed to gain access to that before completing Michael's quests. You'll have to redo the power outage mission because of this change.
- I got rid of the persuasion stat. The intelligence stat will be used in its place
- Added an activity you can use to increase intelligence stat, which will come in handy for this update. Speak to Connor to unlock it.
- Added some missing localization texts
- Made some upgrades to the character activity system in the game. It's when you trigger a dialogue with the sole purpose of increasing your relationships with characters. It had to be done because of Christine's new 'extra' activities
- A lot of miscellaneous stuff that would take forever to list down, and I'm too tired for that 💀
