We've updated the demo to include a few cool new features:
Local multiplayer added. This allows up to 4 players battle on the same computer, sharing mouse/keyboard or controller. We've recently been testing this at a couple of in-person games festivals and it's gone down well, so we wanted to add it into the demo.

Replays section added. Your 10 latest games can be re-watched, for when you've done an awesome shot you want to record and share online. We'll likely expand the functionality of this in the future. This will not show your games prior to this update.


Out-of-bounds speed up. In game, if all active projectiles are outside of the arena, time will travel quicker until at least one returns to the arena. This greatly speeds up the game when you have a shot or unit flying outside of the arena.
Manual camera for opponent's turns. If you drag the camera around while the opponent is taking their turn, the camera will switch to manual mode and you'll see a camera icon in the bottom left corner. If you click this icon, or the turn ends, it will return back to automatic camera mode, which is the default. There is also a padlock icon you can toggle, which will keep the manual camera mode active between turns. For example, if you want the game to always play fully zoomed out, you can lock the manual camera on and zoom out, and the camera will remain like that until you deactivate manual cam.
Here's the full change log:
Restart game button added to pause menu.
Local multiplayer games. Mouse/keyboard or controller are shared between players, and level select is randomised currently.
Modified level 4 to include sun.
Replays section allows you to watch replays for your previous 10 games.
Speed up sim when all projectiles are outside of the arena. This can be disabled from the options menu. This speeds up shots that are taking a long time to return
When dragging the camera during a game, it switches to manual camera mode.
Added a button to switch from manual camera mode back to auto camera mode.
Added lock button to manual camera button that will stop the camera switching back to auto at the end of the turn.
Improved head turning during cutscene conversations.
Added sitting idle animation, instead of purely static animation.
Adjusted ship model to have holographic windows, holographic map screen and also tweaked lighting.
Tweaked handling of incoming weapon aim on controller
Crosshair appears on screen when aiming on controller
On controller, if you cancel your shot then immediately open the weapon menu, when you aim next it will restore your previous aim
