Version 1.6.7.1 - Soulbinding Changes, Combat Prestige Reward Stage 2
Updates:
We are very happy with the release of the Soulbinding skill overall. The skill is one of the most unique features we have added so far and we are very proud of it. We have received a great amount of feedback, and have been gathering the data we required to make needed changes. The feedback we have received has been overwhelmingly positive, but there are some points that need addressed. Although Bloob's Adventure Idle is an idle game, we always aim to respect and value our players' time, and will always make changes to do this better.
Soulbinding Changes.
Soul drop rates:
Current --> New (Base/Golden/Corrupted)
Skill Souls 1 in 750k / 2.5m / 10m --> 250k / 750k / 2.5m
Enemies 1 in 25k / 75k / 200k --> 7.5k / 25k / 75k
Bosses 1 in 10k / 30k / 75k --> 5k / 15k / 50k
Tracking Unchanged
New Soulbinding Prestige Rewards:
In addition to all of the Soulbdinding Prestige rewards currently awarded there will be a new addition. Each Prestige Level in Soulbinding will now award +25 Soulbinding XP Cap per Active Soul.
HitPoints Prestige now gains the ability to negate all damage, 1 Percent chance per Prestige Level.
Defence Prestige now gains the ability to reflect damage, Starting at 25% chance with an additional 4% per prestige level, Reflect damage percentage starts at 10% increasing by 1% per prestige level.
Updated Attack, Range, Magic accuracy that goes over 100% now gets converted into a double hit chance, the damage colour is displayed in grey to show the player you've proc'd , This is built for future weapons.
Improved the bank ui by adding space on the y position off each bank slot, improved the scroll speed for easier navigation.
Added Information for Potions , this will now display the vessel it belongs to Vial, Flask, Bottle, Decanter.
Bug Fixes:
Herbology Skill information should now correctly open and close when quickly using the cauldron after finishing crafting.
Fixed an issue with enemys not attacking bloob correctly.
Fixed an issue with Souldex not updating Souls discovered.
Fixed Spells not showing their damage.
