- Multithreaded screen compression: greatly improved server-side performance where many dashboard screens are constantly changing
- Improved player sync multithreading: number of threads in pool now matches number of players, up to half hw concurrency
- Improved per player network bandwidth and fixed possible desync by skipping syncs on slower clients
- News and updates
- Archean
- Multithreading - Part 2
Source: Steam Community (opens in a new tab)
