- Fixed storage containers synchronization upon inventory change causing high network load even when no player is looking inside
- Improved server-side aerodynamics performance by using stochastic ray-tracing on the cpu to test for occlusion
- Improved server-side physics performance by reusing terrain normal accross nearby points
- Improved server-side Dashboards performance by comparing the block of memory instead of individual pixels in a loop
- Server-side performance with Computers potentially improved by watching files for modification only twice per second instead of every tick
- Added screens_compression_level server settings to balance between CPU and Bandwidth for dashboard screens and computers (0 means fast no compression, 9 means slow max compression)
- News and updates
- Archean
- Patch notes Jan 13
Source: Steam Community (opens in a new tab)
