- Bug fix: cards with upgrades that increased Expire were not ticking down correctly
- Played cards are processed before buffs/debuffs are applied (i.e. playing a block card when marked results in gaining block before taking marked damage)
- Added an overworld map button to view the map at any time
- When certain card selection screens are active and you view the draw/discard/dead cards, they no longer hide behind the card selection screen
- Bug fix: various random values were not seeded
- Bug fix: Bless didn't work on cards that were double-enshardened such that their mana costs were reduced.
- 22 new candies added
- 44 new treasures added
- 3 new Bottled cards added: Bottled Might, Bottled Lightning, and Bottled Solid
- 10 other new cards added: Crazed, Wild Strength, Wild Protection, Collector, Anomaly, Dragon Kin, Sorcerer Kin, Throwing Knives, Flashbang, Evermagic, and Swarmstrike
- Reworked how many bottled cards you can choose from with Make Ready, Disavow, and Ruin
- Card rarities are now considered more often when the game is deciding random cards
- Bug fix: cards with draw effects that added more cards to hand could result in 11 cards in hand
- Added the Glossary
- Renamed "aligned" magic to "wild" magic
- Added the Feral, Beast, Channel, and Buttress effects
- Added the Reaper, Electromancy, Gravity, and Scout abilities
- Added status graphics to the status animations
- Bug fix: the Magical Lantern treasure was not applying the Amplify ability correctly
- Bug fix: card actions now correctly halt immediately upon combat ending
- Widesweeping tweaks and reworks of cards and shard upgrades
- Various card art updated
- Reworked Stone Walker moveset
- News and updates
- The Spewnicorn
- 1.0.6 Update
Source: Steam Community (opens in a new tab)
