Quests
When canceling a quest with a cooldown longer than 12 hours, its cooldown will be reduced to 12 hours (for example, a quest with a weekly cooldown will only have a 12 hour cooldown when canceled)
Quest items no longer break upon death in c3
The cooldown time for the "Diplomatic Relations" quest has been changed: 12 => 10 hours
Added a chain of quests for arena simulations
Important quests for xeno have been divided from two to three quests, and their difficulty has been more smoothly redone. The connections with them have also changed
Added two quests for endless delivery (to sector 2 and 3). You can now simply engage in civil affairs to receive credits, regardless of your combat power or the ability to mine ore. The delivery quest in c3 has a new mechanic for generating a delivery point even on uncolonized planets, the quest allows you to land on such planets
Some daily quests can now be accepted without flying to the planet with the quest giver. To do this, you need to land on any planet of any alliance with which you have relations above level 1, and also for the quest giver to be friendly to the planet where you landed (above level 1 reputation) (You will not be able to take pirate quests while sitting on the Council planet)
Fixed the problem with the absence of the quest for espionage in c2, elimination of unknowns in c1 and some other quests in c1
For the line of caan quests in sector 1, a final quest for obtaining a key was added (method 3 of leaving first sector)
Some rewards of the first quest lines (other ways to leave from the sector) for obtaining a key have been updated
The illegal way to immediately get a key now requires investing credits
Added timer panels for system shutdown and for arena simulations
If you killed all the targets in the simulation, and the time is up, you will now automatically complete the quest, instead of "failure"
Changes
The ship will now be repaired upon exiting the game for a long time
Named bots now always fly away to wander in c3 after death. The systems they can fly to are limited, due to the fact that they could fly into faction locations or to bosses, which greatly interfered with players
Now all effects are cleared from bots upon death
The maximum threshold for resistance to damage from a phaser for energy liths has been reduced to 90% (was 100%)
The phaser in the area now imposes the "overheating" effect. If the owner is protected from effects, then "overheating" will occur twice
"Overheating" increases the damage of the phaser wave by its strength, and also reduces the resistance of energyliths. Bosses are immune to this. When reaching 100 stacks, it causes a catastrophic explosion
"Ignite" now constantly takes away not 3 hull per second, but 0.6x the effect strength
Added description of different taxes when transferring credits in the bank
The boost to the tractor beam from the Production Complex is now boosted along with the boost to the device's strength
The price for upgrading the Corsair MK1 has been reworked dut to future rework
When the shop-module at the station breaks, all items from it will now disappear
Station module and craft creation window: the names of the choices for crafting/creation are now more visible
New
Added group and clan chats
Added a repair slot for all players without requiring a station. You can repair faction items in factions in storage and any in caans in their storage. Works exactly the same as on stations (50% efficiency)
Added a new hidden achievement
Added sprites for the flare, ARD, swarmor and parasites
Now does not allow attacks in systems that are neutral with the attack block enabled. Also, all neutral systems now have a designation on the map
Fixes
Fixed a bug that did not take into account the real strength of the TCU, and accordingly gave 3 times less accuracy than necessary for A-drones
The principle of the rotation of the planets was redesigned to take into account the time difference for the player when he does not have an "automatically set time" option enabled in system
Fixed a bug that did not allow you to enter the game if you exited to the login window with the navigator arrow enabled
Other minor edits
