Quests
Visual of completing quests has been changed (it is clearly visible what was done with green coloring)
If you are already at the place of handing in the quest - no longer displays "where to return"
Now shows which quest is selected when opening it
Reworks of some initial quests, as well as their positions on the quest map
Quest-battle simulation no longer leaves the ship damaged after the battle
Quest map has been redesigned for better understanding of what is where
Quests that do not directly issue things no longer show a banner with "issuing things"
Added the ability to request a quest check (for example, if you did not take the goods, and you bought them on the planet)
Now, if you landed on a planet, and you do not have the full amount of resources required by it - it will not take your resource automatically (removes random collection of goods by quests that you forgot about)
Reduced the cooldown of the quest for 3k ore to 1 day from 2
Fixed errors in some quests that did not allow them to be completed (including quest-battle simulation not completing)
Other
Fixed impossibility of alternative selection via hotkey
Added sprites of Xeno on: SBattleship, Brig, SBrig, Monitor (Old sprite of SBrig was moved to ABrig)
Added sprites of Caans on: T1 and T2 transport
Added link to telegram group of the game
Removed the ability to view the location of the player for moderators to avoid future conflicts
Now correctly counts ships from quests in the "armada" achievement
All errors inside achievements have been fixed, and also re-optimized due to the rollback
Vuzar - increased the size of the system
Added 4 new xeno systems in 1 sector, thanks to them you can get into more complex xeno systems near the spawn without having the 4-jump engine
Reworked the difficulty of the nearest xeno systems near the spawns in 1 sector
Radar requirements were reduced:
Cybernetics 6 => 4
All interfaces have been redesigned for full compatibility with the ability to close all windows on ESC (will allow in the future to do things like setting up all windows separately)
ESC now closes the last open window, to close everything you need to apply hotkey in the settings for this
Fixed the use of incorrect spawn reset for blue and yellow when reaching level 12
Due to the fact that many have already leveled up from sector 1 - the chance of a drop has been increased from +50% to +100% (temporary buff because of server-rollback)
Minor edits
Visual edits
