Warp jumps
The system for displaying stations ready for a warp jump has been improved. For those with a high level of access, it no longer displays the need for credits for a jump, and it now also shows whether it is forbidden to make a jump at the station without forming a bridge
The tax and warp jump system has been corrected. Now it correctly distributes the static tax in half if the jump occurs using a bridge
Restoration
Restoration is now possible only at those stations that have a cloning vats (does not apply to planets). New module can only be built after a charging station
Those who are operators or higher at the station on which they set the restoration point - changing to this point is free
Restoration at the station without operator access or higher will remove the credits that will be set by the tax of the module. Base cost - 25k
Now each restoration on the station will spend 2000 energy from the station's batteries
Quick restoration
Repair/energy restoration now requests the amount of credits for confirmation before activation
The station's repair bay can now be configured by taxation
Repair/restoration on the station now occurs at the expense of the station's energy
Since the repair bay has been redesigned - at all existing stations it will not have a base tax set, it will need to be set manually
Rebalances
Anid Carrier/Supercarrier:
+2/4 control
-2 speed (remove buff for lack of CPU)
Omolean Carrier/Supercarrier:
+1/3% accuracy
Anid Striker:
+1 speed
Omolean Battleships/Siege Battleships:
+1/2% accuracy
Battleships/Siege Battleships of medramills:
+3 energy generation
Irrian Monitors and Brigs:
+1 level of living hull
Anid Siege brig:
3% resistance to crits
Researcher:
+100 cargo
drone rebalance will come later
Navigation
Added "navigation" function to quests/achievements/orders. Clicking allows you to see where you need to fly to get to the desired object
Other
Added tutorial for research achievements and station restoration
Wear of equipped systems has been increased by 3 times
Wear of equipped drones without guns has been increased by 1.5 times
The arena for gigachads has become not an arena of choice (no more abuses), but a pre-made location. You will now be required to meet all faction Strikers at the same time with the adaptive AI. The reward has been increased accordingly
Due to the fact that there are now items that can change or do something during activation, the quest from an unknown person for the carrier blueprint has been improved: the quest distorter will now need to be actually charged
The sprite of the inactive distorter has been improved
Block of attack on ally now looks not at the alliance, but at the relationship with the faction of the selected ship
Options have been added to the settings to disable the display of damage numbers specifically for bots or for players
Optimization of achievements (faster entry into the game for the player)
Race is now randomly selected when entering registration
Added a small utility module for -1 energy, -15 size, +50 durability and +5% repair
Added a new modifier for modules - dynamic stat (so far it only exists for guns). Adds the main stat of the gun to the requirements
Fixed the invisibility of quests in "available" page
Corrections of other errors with quests
Minor edits
