Welcome back!
This update brings some optimization regarding the lighting, depending on your hardware, this could increase performance by a bit to a lot.
For example:
The FPS on my development machine increased by around 60% in the office hallway on all high settings, FSR disabled.
On my older test machine, the FPS increased by almost 100% in the office hallway on all high settings, FSR disabled.
Please let me know if it improved it for y'all!
Additionally, based on feedback from the Community forum, I have added a separate hitbox for moved objects. You can now report objects, that have moved, at their old location as well.
Last but not least, I have made a lot of adjustments to all the lighting at the Office and Country House, which changed the shadows quite a bunch and it might look a little weird in some places.
As always you can be part of the development over at the discord server!
The full changelog:
Unstable Update Version 0.1.6.207U:
⚡ Features / Content added & changes
- Added "Area not available" text to objects planned to be expanded
- Added additional hitbox for moved anomalies, so you can report the original position as well as the moved object
- Changed shadow behaviour on distance
- Changed minimum not repeatable anomalies array to 80% of the total anomalies active
- Changed Office world and lighting settings, this should increase the FPS significantly, depending on your system.
- Changed CountryHouse lighting settings.
- Changed reporting circle behavior moving to the actual actor, will be more changed in the future
- Locked and inaccessible area doors do not give an interact circle anymore
- Updated languages
🔧 Fixed Bugs
- Fixed some light bleeding through the hallway walls
- Fixed shadows on the signs in the Office Hallway
- Fixed the colors of the blockade at the Country House Outside camera being blue when playing on low graphics mode
- Fixed Distortion anomaly overwriting the spazm audio and audio anomaly volume
- Fixed credits font not loading correctly
- Fixed shadows on smaller objects
