Changes,
Various typos and grammatical changes. Thanks @tanty.,
Slimes now only have 3 spawn stages, one for small, one for medium, one for large. Their colours have different rarities, and higher tier ones scale faster with their level. Small slimes start at 50 and spawn all the way to 1000 distance, not accounting for any map offsets.,
The enemy you are currently fighting now shows its hp to the right of its health bar.,
The map start buttons now hide themselves while any town window is open.,
Valid Goals now automatically pin themselves.,
Buff slots are now able to be toggled to autocast specific slots. I call this Echo Casting.,
Enemies now show their name while you're attacking them.,
Added a new window that shows your total earned resources since beginning a run.,
Swapped the Settings and stats buttons.,
Floating text now shows your resources at the location you get them and has icons for each resource type.,
Added medium and large slimes back in.,
Added the rest of the crops back in.,
Added the rest of the ores back in.,
Added all Alter Echoes back, and added goals to get them.,
Added back the Medium and Large slimes.,
Alter Echoes have been overhauled, they instead now produce 1% of your best resource per minute of that resource type. This will scale with goals.,
Buffs no longer have a cost.,
Buffs are no longer able to be stacked.,
Another UI overhaul,
Reworked save system allowing for 3 save slots.,
Balance,
Enemies level now takes into account their starting spawn distance as well as the map offset so you don't start out fighting level 5+ slimes.,
Resources,
Chunk drop chance 50% -> 70%,
Crystal drop chance 20% -> 40%,
Enemies,
Skeleton Swordsman
Damage/lvl 0.1 -> 0.25,
Defense/lvl 0.05 -> 0.1,
Bugfixes,
Enemies now spawn on the river.,
Inventory is no longer incorrectly offset.,
All slimes now have drops.,
Hero can now once again get past 125 run distance.,
Hero now keeps a list of enemies that are engaged to avoid leaving combat unintentionally between skeleton fights.,
Backend,
Improved enemies to keep a list of themselves for access by the player instead of using findobjectsbytype constantly.,
Reworked backend to allow localization to be pushed to google sheets and pulled from.
