Timeless Echoes – Cumulative Patch Notes (5 → 11 July 2025)
Patch 9 | 11 July 2025
Features
Reworked buffs
New **Combat Enhancer** buff (testing-only; will change)
Minor Changes
Tooltips now trigger on hover (not click)
Dedicated tooltip for buffs
Combat sounds
Bugfixes
Random loud-sound spikes removed
Achievement manager no longer gets destroyed
Backend
Large refactor for the buff system
Removed diminishing curve on buff durations – now grant a flat value
Patch 8 | 10 July 2025
Features
New Quest – **For the Jam!** (unlocks Corn)
Corn crop
Minor Changes
“Feed the Masses” now unlocks after **For the Jam!**
Bugfixes
Health-milestone bonus now applies correctly
Turning in quests now subtracts required resources
SFX correctly routed to the mixer
Backend
Quests now use prerequisite lists (no more `NextQuest` field)
Tasks can optionally check for quest completion
Patch 7 | 10 July 2025
Features
Skills: +1 % faster task completion per level (Combat: +1 % resources per level)
Most tasks persist through combat (Fishing still resets)
Options screen with audio sliders
Minor Changes
Stats panel now shows **Steps Taken** instead of distance
“Wipe Save” button (no warning... yet)
NPC dialogue text turned white
Bugfixes
Tooltips no longer show decimal values
Patch 6 | 9 July 2025
Features
Cloud saves
Minor Changes
Ivan now spawns at distance 40 (down from 50)
Replaced multiple `FindFirstObjectByType` calls with static refs; added missing-ref logging
Bugfixes
Caleb’s healthbar now shrinks to 1 % (was 5 %) to avoid misleading fullness
Patch 5 | 8 July 2025
Changes
Bonus-resource scaling: +2 % / mob **only** if you retreat manually – risk ↔ reward
Resource graph now uses a separate colour for bonus resources
Overhauled Run UI
New Achievement – **Meet Ivan**
Minor Changes
New gravestone on death
Bugfixes
Fish values now load correctly on game start
Patch 4 | 8 July 2025
Changes
New quest for Ivan – kill slimes to earn the dice
Manual return-to-town now grants 50 % more resources
Dying now shows a death screen (retry / return) – auto-retry after 20 s
New blacksmith art
Return-to-town button now shows bonus resources
Minor Changes
Quest reward line now prefixes with “Reward: ”
Bugfixes
Quest enemy-kill counters now track correctly during play *and* after loading
Patch 3 | 6 July 2025
Changes
Healthbars no longer look empty on very low HP
Town window manager – opening any non-inventory window closes others
Tasks no longer spawn on the first 15 tiles
Large Fruit Tree task time 7 s → 3 s
All task progress bars now use blue
Stats screen converted to a window
Reduced stick-scaling below level 50 (still wild above 50)
Bugfixes
Dad-O-Cado button now refreshes (right-click to close)
Tasks now sort correctly
Quests hide until their NPCs are met
Save-Location Note
AppDataLocalLowBlindsided GamesTimeless Echoes
Patch 2 | 6 July 2025
Changes
Separated enemy vs. task spawn density
Replaced Tavern scene with a small Town
Dedicated **Dad-O’cado** button in Town
Reworked Witch UI + added **Disciples** (online/offline passive gen)
Added Windmill
New Quest UI & system
Added Quit button
Added Credits button
Bugfixes
(None – please report any!)
Save-Transfer Tip
• Old saves: AppDataLocalLowDefaultCompanyTimeless Echoes
• Rename Beta1SD.es3 → Beta2SD.es3
• Move to: AppDataLocalLowBlindsided GamesTimeless Echoes
Patch 1 | 5 July 2025
Changes
Drops during a run now shuffle to the front
Bugfixes
Drop text now spawns in its new location (thanks BluSkyBun)
Task progress bars hidden by default (thanks again BluSkyBun)
Buff bar now hides when no buffs are active (cheers BluSkyBun)
