Greetings Meowcolytes...
...and thank you for reading our first update announcement! This is still new to us, so we really really appreciate you being here!!! ːsteamhappyː
Let's start with a basic summary:
Changes
Improved Menu and Settings UI
Art (mesh) optimizations
Reworked/optimized ghost system
Level iterations based on player feedback
Level 4 and 6 have swapped places for better difficulty progression
Improved (internal) demo build pipeline
Removed 4-digit identifier at the end of names (profile/leaderboards)
Added a NEW music track for levels 4, 5, 6
Added dynamic stems in the music that scales its volume with your speed
Bugfixes
Main Menu no longer appears blank when accessed from the Paws menu in-game
Runs are no longer saved or later uploaded to the leaderboards when playing offline
Profile/Leaderboards no longer have mismatched usernames (rare, but happened)
A big chunk of the changes coming ahead involves a lot of grunt work, as we are updating our Unity engine version. We've always wanted Meowmentum to be as accessible as possible, and the upgrade to Unity 6 makes using HDRP in a performant manner more viable. We wanted to make as many minor improvements as possible before this transition, so that we feel good about where we're leaving off before going full-grind mode internally.
We're calling this a pre-hibernation demo because that's really what it is. That being said, we'll still be active on our discord server and might host some internal playtests with new features - so come chat with us on Discord!
Here's a lil' sneak peek of something we're testing:
We'll see you next year!
Keep up the Meowmentum,
PurrfectPace Interactive
