We have made good progress on fixing bugs and polishing the open beta version further, getting close to a version that marks the definitive Lite Campaign V1 release as a public update.
In today's update we have a whole bunch of more fixes, among others one which makes your savegames from before work again after that unfortunately got broken with the last patch. Here are the latest changes:
B160928 Improvements
- Added auto-update from 365-day year to 360-day year for savegames
- Added a lot of tooltips for engineering & production pages
- Added info about reputation/prestige preferences of demographcis
B160928 Fixes
- Fixed empty demographics showing as competitive
- Fixed negative cars sales number prediction
- Fixed production split UI affecting wrong UI elements
- Fixed design not appearing after quitting out without sign-off
- Fixed yearly report prestige/reputation change
- Fixed several tech-pool related bugs
- Fixed engine reliability getting negative values
- Fixed cars getting better drivability the worse they become
- Fixed limited & mass production causing engine production mismatches
- Fixed specific bug in distribution window when revising project
- Fixes issue with not having two demographics pinned
- Fixed various timeline & top bar issues
- Fixed issue with deleting engines from productions
- Limited number of trims/variants to the intended limit of six
- Disallowed changing engine after sign-off via timeline
Update on the Polls for Lite Campaign V2
Last week we asked you which two features you would most like to see out of six different options. These two options will be included in the second iteration of the Lite Campaign, V2. The two clear winners are "Simple R&D" with 63% of the votes on one side and "Engineering Familiarity" with 57% on the other side. Here just a recap of what these two options are:
Simple R&D - In order to stay ahead of the curve you must invest money into R&D. The simple tech pool model into which you place points at the setup remains and acts as a lower limit from now on. Via a simple menu in the “hub area” you can continuously invest different levels of money into “tabs” of the car & engine designers, which slowly gets you more tech pool to unlock new tech or improve component quality.
Engineering Familiarity - Engineering specific design choices makes them quicker to engineer thereafter, making your company an expert in specific designs after reusing them over and over, giving your company a “style” you will perfect over the years. Technology familiarity overlaps, too. For example, if you have spent a lot of time making 2-barrel carbs, then the 4-barrel carbs won’t be magic to you, but MPFI still will.
Unfortunately we cannot feasibly add engine sharing or adding facelifts, that will have to wait until the UE4 version of the game and campaign. As soon as we have released the V1 version of the Lite Campaign to the default branch here on Steam, we'll move on to implementing the two new features you chose and make more improvements and fix bugs, etc. So please keep the feedback coming!
Anyway, thank you all for your participation.
Cheers!
