We just released the public version of the Lite Campaign V2 update!
It features a more fleshed out and polished version of the tycoon gameplay of the Lite Campaign V1 with additional features that give a lot more depth and replay value over V1.
Core features of Lite Campaign V1:
- Lite Campaign Mode
- Factory Add-Ons
- Inline-3 NA Engines
- Longitudinal FWD
Added features with Lite Campaign V2:
- Basic R&D
- Engineering Familiarity
- Improved UI
- Improved Engine Sounds
The Lite Campaign strings together the various car design and engineering aspects and implements them into a barebones but functional campaign mode in which you lead your company to success or failure with your car and engine designs.
For those of you who so far only dipped your toes into the tycoon part, here is a guide on how to get started. That at least to some degree makes the lack of explanations within the game a bit less of an issue.
https://youtu.be/g9QxexXZUJg
Unfortunately the "lite" in the Lite Campaign, even in its V2 release, brings a few limitations that will be lifted in future versions. For instance, it is not possible to add trims to a car already in production or to share engines between different car models. We would have loved to put that in already now but need to focus on the big task ahead.
Up next we will finish porting & rewriting Automation to Unreal Engine 4. Part of our small team has been working on this alongside of development for about a year already. We are excited to focus all our effort on that version, solving some of the long standing design flaws within Automation along the way. We'll keep you in the loop and will inform you soon about the status of the port and the new features and changes coming to the game.
Thank you all for your patience and continued support!
Enjoy your time with the Lite Campaign mode.
Cheers!
Edit: Hot Fix B161110 Fixes issue with not being able to load Tech Pool Unlocked Engines (E.g. Turbos) in Lite Campaign.
