Another busy and successful year in the development of Automation is drawing to a close.
With the addition of engineering, factory, and market mechanics, the groundworks for the long awaited tycoon part were laid out this year, all leading up to the major milestone we hit around two months ago: the first playable version of the campaign mode in form of the Lite Campaign Mode V1 and later V2. During all of that time about half of the team (i.e. 2.5 people) spent working on the port of Automation to Unreal Engine 4, paving the way to the next big update including the full port to UE4 a few months down the line.
Work on the engine designer in the new UE4 version has progressed well and here we'd like to show you the latest additions and changes to the game:
https://youtu.be/wPSjy8ONroA
In case you want to have a good laugh and/or flashback from days long gone after watching the latest LDU, I recommend checking out the following classic, showing the full extent of what Automation was back in early 2011:
Automation in 2011
https://youtu.be/YdwZmwAMFNk
We would like to thank you all for your continued support of Automation, without you none of this would have been possible.
Merry Christmas and a Happy New Year!
Cheers!
