B170602 (Hotfix 2) Released! See details below.
With the first big patch for the open beta now live, we'd like to invite you all to give the new update another go. Indeed, much has changed!
System Compatibility & Game Performance Notes
In the past days we've been sending some mixed messages regarding hardware compatibility for the UE4 version of the game, apologies for that! Here is what we know so far.
With this update the game should be able to run on old DX10 graphics cards that support Shader Model 4.0. We've worked hard to optimize the game for weaker systems since Release 1 and have seen up to a ~30-40% performance increase on the now more optimized low to medium setting. We hope this allows those of you who have been experiencing poor performance to better play the game, and those that got the "uncooked build" error message on startup the opportunity to play the new version for the first time. Just make sure to check the options menu for the graphics settings.
The UE4 version is 64-bit only at the moment, but that is probably something we're going to look into soon, too. A 32-bit version should be possible, although in the long run (i.e. grand campaign!), we can't guarantee right now that it still will be possible with the more intense RAM usage then.
Anyway, here is the full changelog. More patches are of course to come.
Cheers!
General Improvements in B170531
- Shader adjustments to support SM4 (DirectX10) graphics cards
- Major performance optimizations for low / medium graphics settings
- Improved performance when adjusting fixtures
- Improved graphics options, fix to loading / saving of settings
- Improved photo scene UI
- Added graphics option presets
Fixes in B170531
- Fixed various fixture adjustment and body morphing related crashes
- Fixed overly sensitive input for fixture adjustments
- Fixed fixture rotation not saving/loading
- Fixed headlights popping out of the car
- Fixed issue with changing fixture variant
- Fixed rare crash related to loading a body
- Fixed screenshots not saving in Documents\My Games\Automation
- Fixed photoscene using too high resolutions, now set to 2k resolution
- Fixed (partially) issues with car placement in phtoscene
- Fixed issue with engine thumbnail generation
- Fixed how top bar year changer affects models / trims, etc.
- Fixed being able to select to select gearbox when engine doesn't fit
- Fixed engine too large warning showing before even making an engine
- Fixed weight balance being the wrong way around in calculations
- Fixed engine designer side panel not coloring right in during car design
- Fixed drop-down grid clone-functionality for trims
- Fixed smoothness factor for V8 FP cranks
- Fixed 90 degree V6 smoothness, tweaked various smoothness ratings
- Fixed time acceleration functions on test track, limited to 5x
- Fixed two test track crashes related to brakes and low powered cars
- Fixed unfinished bodies loading despite not being usable / visible
- Fixed warning indicator to now flash for severe issues
- Fixed wheels not attaching to torsion beam rear suspension
- Fixed various tooltips
B170602 (Hotfix 2) Chages
- On first ever start, game sets approximate graphics settings
- Fixed issue where car bodies and fixtures would not show
- Fixed engine manager displaying a white box instead of a list
- Fixed 5-valve per cylinder engines not loading pistons
- Fixed left exhaust not spawning on turbo V engines
- Fixed all exhaust placements on transverse engine headers
- Fixed some car bodies calculating a 10cm tall engine bay
- Fixed Focus Length resetting to 2.6m all the time
- Photo scene widget can now be hidden
