First Patch
This open beta launch has been very smooth going compared to the last one, but then again that's a pretty low hurdle to take! Today we got through most of the bugs and issues you posted about (thank you!), and the changelog reads as follows:
General Fixes & Improvements
- Fixed not being able to delete engine families in grid mode
- Fixed game not returning to correct manager when closing designer
- Fixed parts not unlocking for more modern engine variants in a family
- Fixed issue with bore / stroke not showing decimal when over 100mm
- Fixed various issues with cam and rocker animations
- Fixed issue with fuel system tooltips
- Fixed engine test breaking when making zero torque
- Fixed engine test and sound breaking for 100% knocking engine
- Fixed issue with desirability calculations
- Fixed issue with calculation of cargo volume vs desirability
- Fixed bug in scenario generator success rate display
- Fixed not being able to choose 10min time limit in generator scenarios
- Fixed engine builder AI issues with making different engines in sequence
- Fixed problems with tutorial scenarios*
- Fixed various specific car body morph issues
- Rebalanced many tutorial scenarios*
- Potentially improved initial load screen
*This only updates the scenarios if the scenario database is deleted, this will most probably be done in a better way in one of the next patches. No action is required on your part, just be aware that in principle the issue has been addressed, but the fix doesn't manifest.
Keep those bug reports rolling in. :)
Cheers!
