In this update we have some fixes to deeper underlying calculations of the cars' center of gravity (CG) that were the issue at the heart of rear engine cars not working properly. Quite fun actually, they broke the calculations because they did wheelies in some cases! Also, what didn't help roll angles and cornering in general is that the entertainment and interior portion of the car's weight was calculated top-down. In the old Kee Engine the up / down coordinates were running the other way round.
This took a little longer to get out as we were fighting some UE4 build issues, so there will be only one major patch this week, i.e. this one. Apart from some of these calculation problems being fixed, we have a comprehensive list of things down there that were fixed, many of which were in the "often mentioned" category. Have a look at the change log and the new updated version of the UE4 open beta!
B170615 Improvements
- Improved all kinds of car weight calculations for more realism
- Improved performance when moving fixtures
- Added turbo flow info to engine flowbench
- Added grid / list mode switching in engine / car manager
- Added failure prompts for changing trim / family / variant years
- Added 0-100 time in gearing graph and roll angle stat to bump test graph
- Added confirmation prompt for deleting paints
B170615 Fixes
- Fixed issues with rear engined cars, speed, CG, etc.
- Fixed many bugs in the CG cals of the car, added parts to calc
- Fixed several issues with car's weight calculations and part contributions
- Fixed market minimum safety requirements always being 2017 standards
- Fixed gauge and test track issues when choosing mph as unit for speed
- Fixed tachometer (RPM) on testtrack not having redline indicator
- Fixed issues with detailed stats page calcs, added missing factors
- Fixed bug in entertainment quality calculation
- Fixed power steering option effects on stats (tooltip not done yet)
- Fixed various fixture placement related issues
- Fixed display power distribution next to its slider
- Fixed inline engine's last cylinder valve animation issue
- Fixed engine year not defaulting to car year
- Fixed slider input getting out of bounds
- Fixed issue with suspension presets not functioning in some cases
- Fixed issue with camber slider step size, going from -3.0 to -1.0
- Fixed problem with deleting a car model
- Fixed player being allowed to modify model / family with 2+ trims / variants
- Fixed various issues with brake vs grip graph (not quite done yet)
- Fixed various graph formatting issues
On a side note, we've now started to add more car bodies back into the game and a bunch of them should be ready for the next patch.
Cheers!
