After another big round of fixes and additions, this most likely is the last open beta patch before releasing the Lite Campaign V1 public version. We would appreciate a lot if you could give this patch a fresh go (new game) today to see if there are any big bugs left we need to solve. Just press yes on the error reporter for any first error you get (the follow-up errors are less interesting).
B161005 Additions:
- Added I3 Sounds
- Added Sign-Off and Distribution icons for timeline
- Added total cars sold column
B161005 Bugfixes:
- Fixed I3 exhaust placement issues
- Fixed production efficency being zero on factory screens
- Fixed being able to clone variants/trims over limit of 6
- Fixed production summary/distribution window not clearing trim list correctly
- Fixed demographic that don't exist being considered highest scoring
- Fixed market windows to remember the last region you chose
- Fixed issue with selecting engine factory after deleting engine variant
- Reversed save game list order to show newest first
- Fixed issue with production type list
- Fixed issue with going to sign-off screen when revising signed-off project
- Fixed issue with distribution tab shift slider not showing underproduction warning
- Fixed engine plot always being $0 on engine factory setup window
- Fixed behavior switching trims on 2nd market tab
- Fixed default landing screen for revising in-production car to distribution page
- Fixed sign-off screen graph not adding engineering costs to the factory building costs
- Fixed music playing very infrequently
- Fixed wedge body issues
- Fixed another engine matching issue
Still a few more issues in there of course, we'll see what needs fixing before the V1 release. Thank you all for helping us out during the open beta phase!
More info on how the next week or so of development will look is coming with the public release of the Lite Campaign V1 (hopefully tomorrow).
Cheers!
