In this second big patch for the UE4 Open Beta, there are plenty of fixes that should further improve the game's stability. Thanks a lot for continuing to report the crashbugs with the error reporting tool, they DO reach our inbox and help us see what and where the most pressing issues are.
While there's a lot more to do, among many other things fixing rear-engined car issues, turbo sounds, MFI, etc., we think progress over the past two weeks has been good. Soon we'll be able to continue our march towards the Lite Campaign V3 being implemented, while giving what we have right now more polish and make a public release to the main branch. One patch at a time! Here is the comprehensive change log.
B170608 Improvements
- Added checks and fixes on startup for database corruption issues
- Added important graph stats feedback (bottom out and brake fade)
- Added more info in cooling slider tooltip (not done yet)
- Added fixture delete button, updated fixture gizmo
- Paint Color Creator UI revamped
- Wings and Lips are now functional aero fixtures again
B170608 Fixes
- Fixed several fixture related crashes
- Fixed power distribution slider for AWD
- Fixed cars not bottoming out
- Fixed slider step size for turbo sliders
- Fixed saving of compressor size, AR ratio, and boost limit
- Fixed engine variant not having stats after cloning
- Fixed issue with deleting trims in car manager
- Fixed issue with car body bones after year year change
- Fixed various stats display problems on final testing page
- Fixed tire width not updating on flaring wheel arches
- Fixed wheel name / stats display
- Fixed car footprint size not showing in some cases
- Fixed a bunch of graph issues (not all fixed yet)
- Fixed power graph breaking for timing 100 with cam 100
- Fixed some formatting issues on market page (not done yet)
- Fixed exhaust slider / size issues in engine designer
- Fixed issue with exhaust headers not updating on engine mount switch
- Fixed various issues with fixture placement
- Fixed an issue with fixture placement in the photo scene
- Fixed billet steel crank having wrong texture
- Fixed wrong reflection map being used outside of car design room
https://youtu.be/qel15jaIlno
More fixes and improvements are coming!
Cheers!
