improvements and bug fixes:
refactored inventory and equipped item code slightly
lowered shader count by using just a few master materials, and using mainly instances of those materials instead of just using master materials for every single material. hopefully this also lowers vram and ram usage.
improved how bird sounds play, so now it is more optimised on the cpu and is much better in terms of locations the sounds play
while indoors in the first level, bird sounds are prevented from playing, and when you are no longer indoors, they are allowed to play again
optimised sprinting on the cpu ( there was some inefficient code related to "checking if the sprint speed should be set to a lower value or not" being executed while sprinting )
temporarily removed paths in the first level to make building the landscape simpler and quicker
new features:
while paused, unless you are in the graphics or video options of the pause menu, the world will no longer render so your system isn't using lots of power while paused ( this will really help laptop players and players with bad system cooling )
added the skeleton of the first minigame. that's the main reason this update took so long btw ( the other reason is i was sick )
