Hello everyone!
📍A small update for patch 7 of the game, which will be accessible in beta branch.
The beta branch?
It is used to make the new version of the game available, but in a testing phase.
⚠ Caution! The beta branch can be unstable and contain bugs. It can therefore corrupt your saves. Use this branch only if you are ready to lose your progress in the game.
You can also make a copy of your save before switching to the beta branch.
How to switch to the beta branch?
Go to your Steam game library
Right click on Paradise Beach Simulator > Property
Click on the "Betas" tab
Scroll down the "Beta test programs" tab and click on "Beta Branch"
Can I easily return to the main branch?
Yes! By following the same process as indicated above, but choosing the "private" branch.
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💡Corrections & Improvements of Patch 7:
When returning to the game after a save, the dishes were mixed up on the counters. Attention! For the correction to work, you need to replace your dishes on the counters at least once. It then works without problem, there will be no more mixing.
Customers who were sleeping on the island woke up and left when the player saved his game at 5:30
The recipes for mango-coconut ceviche and grilled pineapple took up a small space instead of a large one on the counters,
Rum bottles found at the top of the island multiplied for no reason,
Some object placement and object acquisition objectives were not validated,
The customers' jet skis filled up to 100/100 when they were put in the inventory, then put back down,
The customers' jet skis could have negative fuel,
The recipe for the special Old Joe is unlocked at level 5, while it requires rum which is accessible at level 6,
The rocks were still shiny,
When loading a save, the rum bottles at the top of the island multiplied,
When loading a save, the customers already present on the island were generated double those planned for the day,
Customers could be blocked if you saved while others were waiting to sleep,
Customers could be stuck on jet skis if the jet skis were on the sand,
Customers could be offset on jet skis if they had been on the slide before,
Customers entered the small torches,
The Spanish language was not selectable,
The cutting board sometimes disappeared in multiplayer mode,
It is no longer possible to move the counters if they are not empty,
Hats and necklaces remained in the void when their displays were moved,
Climbing the coconut tree could teleport us to the papaya tree,
Changing language in the main menu duplicated the save,
Harmonization of SFX: some sounds were too loud, others inaudible,
Addition of SFX: footsteps on rocks,
The tutorial objectives were validated even before they appeared,
The cheesecake held in hand was not the same as the cheesecake on the counters,
The beach balls were not saved,
There was a missing direction arrow on the cocktail preparation station,
UI: You can now create multiple saves,
UI: When you start a new game, a window asks you to create a save,
UI: When you leave a game in progress, a window warns you of when your last save was,
UI: The computer interface is now harmonized for UltraWide (21:9) screen resolution,
UI: The customer counter was offset in the "Customers" tab,
UI: Various harmonization.
💪 Coming up
We are fixing bugs little by little, and working on the following:
Steam achievements
Night ferry
Employees (cleaner + cashier)
See you soon!
Teddy and Marine
