Hi everyone! It's been a while, but we have been hard at work on exciting new features and content. Today, we're introducing Version 3.0 ANOMALY💥!
Check out the update trailer here:
This is an exciting one! We're introducing 2 brand new features: Anomaly waves and Last Chance upgrades, 2 new classes, a new ability, and a brand new enemy.
With these new features, we aimed to enhance the decision making process while picking upgrades by adding some exciting new stakes, as well as add some interesting new effects to play with. Anomaly waves can make anything happen...!
We also introduced a new enemy: the Seeker! 👁️
This high-speed enemy explodes into clouds of dangerous gas, that can harm you and other enemies!
And we've also added two brand new classes: the Assassin, and the Heavy Gunner!
Unlike existing classes, these new classes have different firing modes: a burst fire, and a charge fire!
Some new achievements, and many other smaller changes and quality-of-life improvements are packed in as well. We hope everyone has fun with the new content! Take a look at the proper patch notes below.
Until next time!
-Digital Firewood
Patch Notes
New Features:
New Classes:
New Enemy: Seeker
New Ability: Assassinate
Balance Changes
Changes to Enemies:
- Reduced damage dealt.
Changes to Abilities:
- Increased effect time.
Changes to Classes:
- Now starts with the Clash Parry upgrade.
General Changes:
- Decreased damage dealt.
- Increased cost scaling.
- Adjusted the first run pre-determined upgrades.
- Adjusted drop rates of some upgrades.
- Adjusted hit-stop effect for certain damage sources.
Bug Fixes
- Fixed a bug that caused some achievements not to properly trigger.
- Fixed a bug that caused scrolling UI elements to not sroll properly with a controller.
- Other various bug fixes
