
Patch 028
Because this was a pretty decent Quality of Life implementation I wanted to get it into the Main Game after some quick testing.
As stated, Items (Crates, Boxes etc) will be much more stable when rotating and also have a "feel" of some weight to them.
Also the boxes performing a check to see if any items are blocking them prior to closing which greatly helps in unnecessary collisions/glitches if you over-fill them.
Improvements:
Item Rotation/Movement
Holding Items affects player movement
Lids check for object prior to closing
Bug Fixes:
Salted Lemons break with small impact
TagetFPS/Vsync Saved Setting not loading
Physics Setting Saved Setting not loading
As always I'm in Discord should you need anything!
