
What's the Plan:
For the next few weeks I’ll be working hard to continue adding to the main game. Sound interactions were Majorly reworked, and items have been reworked as well in effort to allow for as many items to be interacted with as possible.
I am also trying to add in more dynamic environments and life.
Overall I am focusing on 4 areas of the game map for the Initial EA Release. Prison Quarry, Ivernox, Yorlen Village, and Halcyon Harbor.
And much like the DEMO, after several people get their hands on it I will be bug fixing like mad to get it as solid/stable as possible before starting to add more again.
Performance Matters:
There was a progress delay…if you can call it that…that I self-implemented once I found a way to unlock close to 10-15 FPS for the avg computer. While this may be small for high end comps my goal was to make this as accessible as possible…but it is forcing tedious work redoing literally almost the entire map….it was a hard decision.
All Initial testing is done on a:
12th Gen Intel(R) Core(TM) i9-12900 3.20 GHz, 80GB Ram
NVIDIA RTX4070
3440x1440 Monitor
I typically see 95+ FPS on Main Game Currently with High/Ultra Settings.
I tested creating more detailed environments (kind of getting away from the low poly look), but the cost was too great as I wanted better than “avg” performance for a open-world-ish Indie game.
I am pushing to be able to rework the Demo some prior to Steam Next Fest. As such I won’t be spending much time Fixing Minor bugs as they may not even be applicable once I bring over more Main Game scripts. However Major or GameBreaking Bugs will be fixed promptly.
Thank you all for being such a great community and I look forward to continuing progress.
I’ll obviously be on the Discord like always but just wanted to give an update.
