
List of all patch notes for the week:
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Fixes:
- Social Status now correctly saves and loads
- Items & Coins locked during transaction signature for smoother trades
- Player Position not saving (caused by updated movement system) resolved
- Player Teleporting to Prison Quarry fixed (issue caused by updated movement)
- Adjusted Player Collider to prevent getting stuck in doorways (previously too tall)
- Rock Mining updated to prevent spamming "E" key
- Player Sell Areas now saved if active during save/quit (deactivates at night)
- Fixed money duplication issue at the trader (repeated occurrences)
- Fixed quality text missing on items (e.g., Bread (Good), Apple (Cheap))
- Fixed incorrect city responses when the player is in Halcyon City
- Fixed Magistrate Player Trade Stall rental to consistently give correct change
- Fixed villagers paying the player incorrectly (now properly pays more for items from other cities)
- Fixed houses without weather protection to shield items properly
- Fixed option to rent player trade stall at night (selling period ends at night, preventing player money loss)
- Fixed duping money/items at trader—Player and Items locked during transaction
- Fixed player being able to walk while in dialogue with guard
- Fixed being able to lock cart while traveling (disabled player's item raycast during cart movement)
- Save Button, Tips, Bug Report Button will no longer be removed if escaping out of Video Settings Menu
- Colliders on ropes at trader tent removed to avoid unnecessary collisions
- Player cannot exploit menu while trading
- Money does not "dampen" in color with rain events
- NPC walking path updated
- At least 1 coin now given even if object is majorly damaged but not yet destroyed
- If Item Destroyed while in buy/sell area no longer causes contract lock-up
- All food now "spoils" as intended
- Fixed Player Royalty Status properly loading and starting fresh on new games
- Fixed Slippery Fish Meat and Steak Meat
- Fixed Book collision threshold for impact sound
- Fixed Dialogue with New Trader in Halcyon
- Fixed Collisions on a few tables
- Fixed Possible reason for player freezing during contract signing
- Fixed Dialogue Type with Magistrate
- Fixed Spamming "e" while signing contract
- Fixed Contract Coin Dupe
- Fixed Missing Contract at Halcyon General Trader
- Fixed Seasons not changing due to quicker year for demo
- Fixed Bottle Spawn in player shed
- Fixed Flour Sack Spawn in Player shed
- Fixed Books not being sold
- Fixed Dialogue option with trader
- Fixed Shopkeeper Pop up names
- Fixed Reload Last Save actually reloading your saved items
- Fixed Collider at General Goods in Halcyon
Improvements:
- Slightly decreased hunger and thirst rate for better balance
- Extended weather protection areas to include sheds
- Enhanced player movement while pushing/pulling the cart
- Un-bought items at Trader Stalls no longer become ruined by weather
- Trader stall spawning for change/coins now happens iteratively to avoid "explosions"
- Adjusted delay when exiting conversations with villagers for smoother transitions
- Adjusted distance bonuses (now lessened for better balance)
- Adjusted Menu Button Volume, Menu Music Volume, Door Open/Close Volume
- Added Random 15% pitch change to cart noise (similar to held object sounds)
- Player now stops more quickly (acceleration is still required)
- Added Cabbage and Eggs
- Sound level correction with eating/drinking
- Colliders adjusted on some objects
- Barrel added to demo
- New Trader Stalls in Eldergrove Village Market Area (Halcyon City next)
- Added some bread baskets to trade
- Separation of items between vendors
- Trader Building added in Halcyon (still needs work)
- Changed year from 16 days to 8
- Changed time to a multiplier of 1.5x
- Food will now take damage as part of spoiling (rate may be adjusted later)
- Adjusted Audio for several menus and items
- Added Reload Button to game menu (Manual Saving required now)
- Added Health Percentage text to item text
- Items that belong to Traders do not get damp or damaged in weather
- Each trader now only accepts "like" items similar to what they sell
- Adjusted Audio for footsteps
- Adjusted Audio for Bottles
- Barrels now open/close lids via right-click and hold
- Cart detaches from player if caught on something (with detach noise)
- If cart is beyond 60 degrees tilted, player has option to Flip It when close
- Adjusted Item damage for items in carts
