Major Fix:
First person view now allows for most actions that are available in third person view, e.g., grenade throws, weapon swap, reload, plant, defuse, open doors, etc.
Fixed:
Grenade colliding with body on throw and going right.
Fixed:
Potential server browser crash if moving between tabs in the browser.
Removed:
Removed unused Filters option from Ingame Server Browser to avoid confusion.
New!
Added version check to prevent players connecting to incompatible builds.
New!
Added server full check with appropriate feedback message to player.
New!
Added planted bomb now kills those in vicinity.
New!
Ping added to scoreboard, green indicates you will likely have good latency, yellow indicates playable but potential for network latency, red indicates you are likely to experience networking latency.
Changed:
Round and Match count now assigned to fields on scoreboard.
Input key Request:
Some asked for input control of wasd. After much testing we have determined opening move left and move back to input change, even when no input change is made, causes a situation where on stance change a player is locked into slow motion movement in those directions. Until a fix can be found, these input fields cannot be opened. To not delay the patch release, these inputs were removed for now.
NOTE: There has been a lot of assumptions about network latency in some posts so the devs felt it would be a helpful to assist gamers with at least a basic tool.
Ping is the time taken for a packet to go from your PC, to the gaming server, and back again. It is only one factor that can affect your latency, however. To truly understand your networking issues requires understanding the basics and doing what you can to work around your network situation. Others include:
- Bandwidth of your internet connection (when your bandwidth cannot handle the amount of packet traffic).
- What other applications you are running and other users are on your home network.
- Your contention ratio (the ratio of users subscribed to your line, e.g., if a line is rated to 100 mb and has 100 users, even if your rated speed is 10 mb, you are unlikely to achieve this.
- Your distance from your local exchange and the number of hoops between you and the gaming server. Each router can introduce a routing delay, so generally you want a network route with the fewest number of hops. You can use traceroute (tracert on Windows), a command-line program, to check the number of hops between your computer and the server, as well as the latency to each router.
- Any throttling or traffic shaping your ISP may perform.
