I will be rolling through the servers doing the update for the latest patch starting at approximately 830 PM EST. Remember to restart Steam to grab the latest. Our apologies for the lateness but the team was trying to fit everything in they could.
One thing we wished to clarify is we are hearing some expected "jump to climb" with these early animations. Jump to climb requires much more than animations before it can be implemented. We are aware how important this is to the community and wanted to reassure everyone we have not forgotten, it is in our plans but given the complexity, we will have to ask for your continued patience.
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Patch Notes 21 Aug:
In this update, you will see some new first pass animations. Not all of them have been hooked up. Making animations is only half the work. A few dozen animations have been left out, including grenade throws and reloads. With that being said, the character may be off by twenty degrees to the side when rotating his upper body to throw a grenade or open a door (as that is the old animations). In the coming weeks we will continue finishing up the animation tree.We also have the beginnings of the armory and some important bug fixes for you.
New/Adjusted Features:
Animations--
The player has more fluidity in his movement now. You will notice he ports arm with his weapon and brings to ready when firing.There is less stiffness and the arm is away from the body.
Movement while prone has also been improved to show the actual crawl. As mentioned in the intro, there is still work to be done as we have joined the new animations with some of the old ones while we complete their replacements. You may also notice some jerkiness when the character does an action very slowly--this will be tuned and tweaked over the coming weeks.
We have not connected the new left hand animations either so you may notice this hand not connecting properly with the weapon in certain stances. This is coming.
Armory –
A first pass armory option has been added to Profile. This allows you to setup various loadouts and will enable different character selections in the future. If you change your loadout in game using the "I' button, be aware that it will over write your Loadout 1 save.
Server Administration -
Added ability to select players from a list for admin actions. This prevents the use of odd characters blocking the admin tool.
Bug Fixes:
Spamming breaking action --
Players attempting to run over the bomb or open a door while mashing the selection key risked breaking the object. New code introduced to prevent this from happening.
Double weapon drop on death--
Fixed, you now only drop the kit you were using
Security fix --
Security added to prevent the removal of environment files needed for a specific map.
Factory Fixes:
Receiving room rack hooks line up better now to prevent death from lying on rack.
One way windows--windows turned out to need more fixing than originally anticipated. One problem window was removed and clear glass windows (transparent ones) can be shot through, however, it appears the wood and plastic materials in the frames transfer to the glass for all other instances. This will require more work so will not be completed until next patch as we did not want to delay the release.
