I will be rolling through updating servers starting at 10:30 PM EST. It usually takes me 30 minutes max to get them all done so watch for them going down and then make sure you get the latest download by restarting Steam.
Reminder that this may overwrite your saved data with the defaults so if you have special loadouts assigned to the slots, you might need to go into Armory and reset your preferred loadout before joining or by using “I” when the round starts.
With the new weapons add there is also a possibility your loadouts will corrupt. If this happens, delete the “Saved” folder located in:
Steam/steamapps/common/H-Hour World’s Elite/HHourGame/
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Patch Notes 23 December 2015
This patch includes 2 new weapons, one for each team, a Christmas version of Sismis to help get the community in the holiday spirit, a first pass of individual loading screens for each server map, a respawn version of Sismis playing the Elimination mode, a newly updated Delta force character and some bug fixes.
NOTE: Lighting is preview at this time for Sismis. Some fixes from tester report bugs as well as improvements for the loading screens did not make it into the patch due to time constraints so we are looking to do a hotfix next week to get these out to everyone. Given the time required for testing and fixing the current patch contents, the devs and testers were unable to begin the workshop tests so this has been delayed.
New/Adjusted Features:
Christmas on Sismis:
- Enjoy the holidays with a little snow in the air
- Christmas light strings added
- Someone made a snowman
- Tree and gifts by an open fire
- Candy canes mark the extract spot
- Christmas wreaths added
Swapped in the newly updated Delta Force character, Connor Thomas while work continues on improving the other character models. There are a lot of improvements to the model and textures.
Spawn Delay Increased in Respawn to allow for Loadout changes (press ‘I’ on death).
Respawn Elimination added to Sismis:
- Game is point based versus round based.
- Point system is not connected to our stat system while respawn is active.
- Match will run until one team reaches 500 points or the 15 minute timer expires. On timer end, team with most points will be awarded the win.
- Point threshold and match time are settable in server options.
- Players will respawn after death.
- Late joins to a match will automatically spawn once they Ready up
- A large number of Spawn points were added for both teams to prevent spawn camping.
- Spawn points scanning system was added to select best available spawn point for players
- Hud was adjusted to show current match points.
- Scoreboard was adjusted to show match points.
- Equipment cleanup is set to remove mines shortly after a player’s death.
- Weapon and character cleanup has a slightly longer timer before action to allow for pickups or dance on death enemies.
First Pass Loadout Screens for each map on Server except Temple (hotfix):
- Icons, descriptions are placeholder. We will continue to tweak and improve in future patches.
- Screen display time is short but time adjustments will follow in next week’s hotfix. NOTE: Those with slower hard drives may load late as a result. Watch to ensure no players are showing with a black banner before you Ready Up. This will prevent them having to wait for the next round or being stuck in the spectator glitch.
Added two new weapons – LMG class -- the RPK and the MK46 (don’t forget to go into your Armory and set these up in a loadout!)
- New sounds and echoes.
- Reload animations.
- Barrel blocking to prevent wall clipping.
- Sway, spread, distance, fire rate, stance variances all adjusted with feedback from the testers
Fixed the crash condition when starting an Extraction map in Create a game.
Fixed the network replication issue in FPV so receiving clients see the same information as the sending client and server.
Cleaned up a couple of warnings that seemed to cause client crashes for some players.
