Servers are offline this morning to be updated with our latest patch release. This patch has major FIRST PASS content as we continue to optimize our official maps for full release. Content is not final and we ask the communities help in identifying any bugs related to patch content
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Patch Release 3.5.20
Updated:
Official Maps:
Factory, Temple, WolfRun and Sismis all had major map optimizations. This is first pass and more work is scheduled.
The work included a complete overhaul of lighting, shaders, foliage, materials and meshes to improve GPU and CPU performance and increase FPS.
NOTE: Please keep in mind this is a first pass. There was a large quantity of changes to all content in the maps and some known work is still on our "to do" list. Please report any bugs you might find.
Character Movement:
Removed strafe, movement, look reduction while firing weapons
Dive to Prone Animation:
Increased the speed at which the character transitions from prone. Additionally stance transition can be triggered earlier in the dive animation.
Auto-Kick System:
Kicks due to abusive behavior (excessive teamkilling) will carry a longer temp ban period for the server.
Bug Fixes:
BF(053): Factory - Bridge bomb throws the character & applies no damage
BF(670): Hang point near half wall by "Rug Room" in Sismis
BF(799): Hang point at base of SOF right stairs when rounding building corner in Factory
BF(815): Movement lockout when going from prone to crouch with equipment items (nades, mines, claymores, etc)
BF(816): Movement lockout when detonating the Factory Bridge
BF(819): No interpolation in prone movement
Workshop:
FishHook –
Numerous changes to address bugs reported on steamhub bug report
Verge –
New map by MikeC
