I released a patch this morning on all servers that the team worked on over the weekend for everyone. Primary focus for this patch was to get fixes in for some current crash conditions. However, as other additions were also ready for testing at this time we have included those as well.
Crash Fixes:
- Assertion failures with extraction maps – A code change that had a positive effect in other functions was continued across the game mode types and the testers were unable to replicate this failure during their testing. Ready for public test.
- Added an object validation check within a commonly used function for messaging players. This function is suspected to be the major contributor to Extraction Assertion Failures. Will not be considered resolved until significant use in public rooms
New Additions/Revised Features:
- Enabled In-Game Options on the Esc Menu
- Brightness Gamma Slider enabled in Video Menu
- Guns Hot Logic ignores dead players – Added a check to the existing logic to ignore dead players. The current logic was never final and additional passes will be made in the future to improve the accuracy.
- Continued changes to Extraction game mode: added 1 minute (or less depending on remaining time) time reduction if SOF kills hostage, added messaging for time reduction
- Set Input mode to UI when pulling up in game armory using "i". This prevents people from controlling their character while in the armory; which is abused by people throwing grenades at round start in small maps and then closing their armory to replenish them
- Added boolean variable to only Fire "Last Man standing" notification once. Variable is reset at Round start
- Tweak to MaxInternetClientRate to prevent some saturation still there on client side
Still a work in progress:
Improvements to bomb plant bug were implemented but are a first pass at getting the bomb plant actions more consistent. Due to the complexity of this process across all game types; additional work will be prioritized to correct the reliability of this action. For now, these gamemodes are disabled on our official servers. More to come.
