We are releasing a beta branch version of our UE4 version 4.19 build today. This will:
- Allow the community mappers an opportunity to test their maps within H-Hour,
- Give the playing community a chance to stress test the patch before it goes live. With a 4 engine level upgrade, there is potential for differing hardware to react unexpectedly so we would prefer this patch get a shakedown before it goes live.
During this beta test phase, the team will be working on reviewing custom maps and getting those approved added to our DLC depot so that when the patch goes live, the community has these maps to enjoy.
A separate News announcement will be posted with the details of the patch.
What is Stress Testing, What is it Not?
Stress Testing is defined as intense or thorough stability testing of a game. It involves running multiple hardware configurations on the game and its server and reporting on any failures or crashes. It allows the development team to address functional issues that would affect gameplay for the public.
Stress Testing is NOT detailed testing of art, graphics, or features that do not adversely affect gameplay. So put your blinders on and focus on how your computer performs and whether you have game drops or crashes, please.
Known Issues:
We are asking those who decide to participate in the stress testing to NOT report on things previously reported on. For example, things in the public build are already known, some are fixed in this beta patch and others will be worked on in future patches. The purpose of this beta was to get us to an engine version and optimization level we could build and improve on.
Be aware that the beta test builld comes with known issues as the development team's focus was on getting those frameworks in place that would allow us to move to final polish on things such as animations, audio, map lighting, etc. Some of the items the team created bugs for and will address in future patches include:
Bug 619: Gun moves to the side when jumping. Most noticed when strafing.
Bug 621: Martyrdom with grenade is not working
Bug 622: Cove-Purple light from arcade is bleeding through the wall.
How to Get on the Beta Branch?
We will be running a couple of servers out of Chicago for players to try out the beta patch. To see these servers requires you download the 4.19 patch as follows:
In the Steam console,
- Right click on H-Hour, select Properties and then the Betas tab.
- On the Betas window, use the dropdown box to select "beta".
- Click on the Close button. Your game should now show [beta] after H-Hour. To force the update/download, restart Steam.
- When you are ready to go back to the Public build, just return to the Betas tab and select Opt out from the dropdown and restart Steam.
How to Report Instability I experience?
When reporting a bug for the 4.19 beta release, please use the bug template. Reporting a bug/problem:
Please create a separate thread on either the hhourworldselite.com or the H-Hour Community Hub forums under Bug Reporting. Use a short form of the problem as your Topic Title.
In the contents,
- Copy the template below and fill in the blanks (see completed example at bottom of post).
- Be as descriptive as possible. ALL OTHER COMMENTS THAT DO NOT RELATE TO THE BUG ISSUE WILL BE REMOVED
- Give us enough info to understand what happened and what should happen.
- A Video is priceless.
- Zip and add any logs or crash files (or send to [email protected]). These logs are located under /Program Files (x86)/Steam/steamapps/common/H-Hour Worlds Elite/HHourGame/Saved/Logs/
Short Template:
Summary line
The Expected Result
The Actual Result
Steps to Replicate
Provide specific steps to ALWAYS reproduce.
Severity
Additional Relevant Information
Providing a screenshot or video is always appreciated.
