Servers being recycled now and some are already up. Grab the update by restarting Steam. Green Up!
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New Features:
Dropping of Live Ordinance
- If a player is holding the "Fire" button for throwables (Grenades, Flashbangs, Smoke) at the time of death; they will drop a "live" weapon that will detonate
- Behavior of the dropped "live" throwable will have the same timing, behavior, effects, and potential point counts as its thrown version
Completely New Damage Indication Framework:
- New framework gives better indication of when a player is hit and from what direction
- Visually improved indicator graphics
- Expanded to also provide indication of nearby grenades
Custom reload animation sequence for shotguns:
- Shotguns now reload on a shell by shell basis instead of the former "magazine" system used by clip based weapons
- Animation sets and framework implemented to more accurately reflect this weapon's loading style
- NOTE: Character is not allowed to move while reloading in prone because of.... reality!
Jump 2 Climb (J2C) Vaulting:
Expanded the Jump to Climb implementation to now accommodate obstacles at various heights ranging from ~mid-thigh and higher
Animations added for:
o Vaulting over short/thin obstacles such as half walls
o Vaulting onto areas slightly higher than can be jumped on (Factory Shipping Docks for example) -requires a surface on which a player can stand or will fall off
o Jump and climbing to obstacles at "mid-height" from vaulting to the current J2C level
o J2C actions are still automated by hitting the "jump" key while moving in the direction of the obstacle.
o J2C can now also be initiated while moving sideways or diagonally (forward) near the obstacle.
o NOTE: Players can "jump in place" when near a climbable object without initiating a climb
Updated Features:
Jump 2 Climb (J2C) Locations:
Added additional locations within the official maps for J2C and the new vaults
• Sismis
o Short Walls
o Gramas house
o Half Walls
o Building in front of silo with a PORCH
o Chicken Coop
o Cars
o Stacked Chicken Crates
o Church interior half walls
• WolfRun
o Chicken coop
o Little house next to chicken-coop
o Flat bed train
o Propane tank
o Tables
o McDonalds bldg-has numerous locations
o Jumping into rail carts - removed ramps as a result
o Half circles
o Grams House
o Café Sign
o Stacked Chicken Crates
o Open Train Car
• Factory
o Dumpsters
o Flatbed truck
o AC units and ductwork
o Detonation building
o Shipping Truck
o Assembly machines in middle building
o Table Carts in middle building
• Temple
o Walls on walkway to double breach
o Half wall on birdbath exit
o Big pool below birdbath
o Small wall behind plant building
New "No Weapon" run animation set:
Character movement when running without a Primary/Secondary weapon improvement
Ladders:
3rd pass to refine feature, addresses potential character “freeze” under some key press situations
Grenades:
- Adjust grenade to a more desirable volume level on initial explosion
- Adjust grenade attenuation to improve distance falloff
Satchel:
Add collisions to bomb, so moveable carts cannot be rolled over it
Match Summary Updated:
- Background updated to reduce clutter
- Mild re-arranging of Player Entries
- Added Player Assists stats
- Added awarded Rank Score values (not displayed when in unranked rooms or respawn matches)
HUD updated:
- Magazine and Fire Rate images are no longer displayed when not applicable to equipped weapon (such as mines, grenades, C4, etc)
- Shotgun fire rate graphic is now a shell versus a bullet
Graphics/Maps:
Factory:
- Laundry carts can now be interacted with
- Sneakers sway like the hanging mannequin
- Got rid of fall loop behind exit of 3rd floor paint room
- Stairs to shipping removed with addition of J2C vault
Sismis:
Variety of collision fixes to allow for roof access enabled by J2C addition
Leaderboard and Player Stats:
- New Background
Bug Fixes:
Bug (461): Players head is at awkward angle when planting
Bug (456): Optic overlay remains 1 sec after zooming out
Bug (039): Cannot change stance (to/from prone) while reloading
- Players can now change to/from prone during a reload. Because this action requires two hands, the reload is stopped during this stance change
Bug (389): Can't Crouch While In Reloading
- Players can transition to/from Stand/Crouch while reloading
Bug (466): Phantom equipment appearing at map "Center"
Workshop DLC (New Maps!):
Luceria by Mike
Port by Newybond
