Releasing a new patch this morning. Servers will be offline while the updates are completed.
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New Features:
RANKS
NOTE: The current ranking system is only for testing and WILL be changed once the necessary data has been obtained. Players will be able to quickly rank up during the validation of this new framework. Once validation is complete, the existing logic will be replaced with something closer to the final logic and stats will be reset.
- Players can now progress through 20 levels of Ranks
- This is a first pass at the progression logic to test the framework and will change prior to release
- Players will currently rank up roughly every 100 "Ranked Points" to begin with a slight increase as levels increase.
- This is an internally calculated score and is NOT the same as the "Game Points" awarded
Updates:
- Increased Hostage characters speed by a small amount
- Jump to climb rework of networking
- Sismis: Bush added behind stone wall in Terr spawn area to prevent spawn to spawn shooting
Bug Fixes:
Bug (444): Nades and other various explosions can kill players behind cover/walls
Bug(451): Scope Overlay displayed when spectating
Bug (452): Red X for "shot blocked" indicator shows too far out
Bug (453): When player dies while in J2C, they play death animations instead of going to physics state (ragdoll)
Bug (454): Auto Kick for Idle Time not working
Bug (455): Player's Rank Graphic on the In-Game HUD was not updated with new rank images
Workshop Maps:
Update to Kadesh for bushes and culling distance
