Releasing a new patch this morning. Remember new features are first pass and we would appreciate constructive feedback to help us in moving to the next level for these.
If anyone has connection issues with this new download, try a verify first and if that does not work, delete your Saved folder and use the menu option in game to reset your options.
Verify:
- Right click on game
- Select Properties
- Click on the Local Files tab
- Click on "Verify integrity of game cache files"
Saved folder location:
\Program Files (x86)\Steam\steamapps\common\H-Hour Worlds Elite\HHourGame
_________________________________________________
New Features:
Jump to Climb (J2C)
- Players will now be able to "Jump to Climb" select obstacles. Note: This feature will be enabled for additional objects, as identified, in future patches.
- Players will only be able to Jump to Climb on to objects that are of a specific height and taller than the player. A solution for shorter objects will be addressed in a future patch.
- To initiate J2C, a player simply needs to walk/run approach an obstacle and jump towards it, no action key press will be required
Known J2C objects
Simsis:
- Broken building in front of church to allow side access without using ramp
- Coffin building several locations enabled
- Rock wall by Terrorist spawn adjusted and j2c added, fence removed as no longer want rock wall access restricted
- Terrorist "Rug Room" building by the breach wall
WolfRun:
- Rail car at far right SOF side knocked over and j2c added
- Flatbed truck added to far left Terr side and j2c added
Factory:
- All Shipping Containers now have j2c
Temple:
- SOF side Top of entrance on both sides to allow spot for SOF snipers
First pass custom hand placement for weapons
Custom framework created to handle new dynamic Hand placement on all weapons for all stances
New animations for "No weapon" stances
- Added a dedicated animation framework for equipment items so characters are no longer using pistol animations when holding equipment
- Updated stances and transitions to accommodate the new equipment animations
- Equipment items (grenades, smoke, mines, etc) now display in player's hand when active
- Equipment is place in appropriate hand, throwables in right and placeables in left
- When the item's inventory is depleted, the character is no longer shown as holding the item
C4 is now a weapon:
- C4 is now treated as an equipped weapon, just like mines & claymores so you must switch to that slot and use the fire button to place (no more action icon)
- C4 can be placed on ANY wall, object, character within arms reach of your player (excluding team mates)
- C4 has the same fuse timer as before (5 seconds)
- Breachable objects in official maps become highlighted when the player is nearby with their C4 weapon equipped. This is to make it easy to tell what objects can be breached without guessing or trial/error.
- Players are limited to 1 slot of 2 C4 charges (like with claymores)
- C4 is limited to SOF only
- C4 charges can be "scooped" from fallen players that had C4 equipped (like with all other scoopable items)
Death Fade:
When a player dies, their cross hairs & reticle are removed and a "Bloody Vision" image is displayed and fades out.
Expanded Stat Tracking System:
Now includes:
- Completed Team objectives (such as planting/defusing bombs or extracting hostages)
- Bombs Planted/Defuse
- Hostages Killed/Extracted (for killed hostages, lower is better)
- Melee Kills
- Grenade Kills
- C4 Kills
- Penalty Deaths
---------------------------------------
Updated Features
Animations:
- Melee animation has been sped up significantly
- Knockback animations were cleaned up
Player Profile Screen:
Updated to reflect additional stats
Framework for Start of Ranking System (coming soon!):
Build is underway with custom scoring model and badges. Currently ranking is not enabled though you will see references to ranking and a new badge for ranks in game.
MVP Screen:
Match Accuracy Ratings are now limited to factor "bullets" (grenades will no longer effect the value).
Loading Screen Updates:
- Proper Map Loading screen is now displayed when first joining a server instead of the default Ha-Hour screen
- Added proper logo to represent Workshop maps on their loading screen
Mini-Map:
Hostage indicator on MiniMap now disappears from Terrorist Compass when under the possession of an SOF player
Hostages:
Hostage characters' run speed increased slightly. We will access whether it needs to be increased further based on community feedback.
Map Updates:
WolfRun:
- trees moved to block spawn to spawn sniping and allow SOF to exit spawn, also added additional shrubs for cover
Factory:
- all objects in background had setting changes to reduce rendering cost
-added an additional stairway to the front of the Assembly building between the two container openings to allow quicker access and improved lighting in that zone
-removed some of the physic enabled props and relocated other props to improve FPS in Assembly building
Weapon updates (aesthetics):
-1911 handgun has new textures and settings to allow for a standard weapon suitable for both fractions
-Created new scope lens for M4A1, M4A1-SD, Dragunov, and SR25 weapons, lens was missing from previous models
------------------------------
Bug Fixes:
Bug (419): Compass Items not updating since Aim Offsets were added
Bug (): Respawn was no longer cleaning up bodies
---------------------------------
Workshop DLC:
- Updated version of Kazbah with fixes to glitch spots, textures and optimizations
- New map- Kadesh by Mike C NOTE: This map appears to primarily be a sniper map. It will be featured on a separate server for a few weeks so the community can test and provide feedback on whether it should be added to the regular rotation.
