The placeholder models have been replaced with new animated models! For now they feature an idle animation only, but more are to follow soon. To make this happen I am cooperating with Enhydra Games. They support me with their amazing talent and experience in the gaming industry. Apart from this major feature update, I tweaked Sokras’ Source management, fixed a number of bugs and added a good amount of polish.
Features
- Added brand new animated character models.
- Added credits in the options panel.
Balance
- Sokras drafts a second Source during his early turns.
Bug Fixes
- Sokras stops playing cards and or modifications after a certain number of loops (to prevent soft locks that could theoretically occur).
- Secret Stash properly logs and triggers Fungus when retrieving cards.
- The decks shown at the win screen correctly include the card that was played as a finisher.
Polish
- Life bars are shorter to match the new models.
- Life bars represent negative life values (for impact).
- Checked all typography for consistency and tweaked where necessary.
- Emphasized the difference between the card hover highlight and the play state highlight and tweaked the play position to make it easier to return a card to hand without playing it.
- Added a short delay before the win screen appears for dramatic effect.
- Log entries are hidden earlier when reaching the edge of the panel for a cleaner look.
- The active player arrow adjusts properly to varying resolutions.
- When Sokras plays Falcon Strike without activating any of its effects, the skill fizzle sound is played.
