Update v0.7.0
Hey everyone! In preparation for our official game announcement, we've just dropped what might be our biggest demo update yet! There's a lot to go over, so let's jump right in:
Improvements
- Engineer Shield UI: Now shows which regions are being hit, and shield placement has been simplified to align with regions instead of directions. Cherry on top is it looks a lot better, too!
- Pilot Rework: Improved feel, speed, and camera for a more enjoyable Pilot experience.
- New Rail Gun: Replaced the Cannon with a Railgun, featuring all-new animations, mechanics, and sound effects.
- Weapon Visuals & Sounds: Updated visuals and sounds on all of the Gunner's weapons.
- Combat Improvements: Increased damage on all weapons, making combat feel more impactful.
- Engineer Overclock: Now boosts all modules' power by 20%, instead of doubling the power of one module.
- AI Enhancements: Greatly improved AI for the Gunner and Engineer when playing with fewer than 4 players.
- UI Scaling: Engineer's UI scaling now works better across different monitor sizes.
- Dialogue Timer: Reduced dialogue timer for snappier conversations.
- Radar Improvements: Reduced clutter on the radar in all levels.
- Collision SFX: Added sound effects for collisions.
- Opening Sequence: Added car wash animations to the opening sequence in The Fool.
- UI Enhancements: Improved tooltips and various minor UI elements for clarity.
- Captain's Transmission: The Captain now defaults to the transmission tab.
- Training Overhaul: Updated and shortened basic training for a smoother onboarding experience.
- Dialogue Updates: Various dialogue tweaks for a better flow.
Bug Fixes
- Missiles: More consistent missile behavior in space and on the missile tracker.
- Role Selection: Host can no longer start the game unless all players have selected a role.
- Focus Fire: Regions are now easier to select.
- Color Markers: Markers are correctly removed when no longer needed.
- The High Priestess: Fixed lighting in some areas of the comet.
- Music Volume: Music volume is now preserved between runs.
- Mara in The Fool: Fixed issue where Mara wasn't on fire for clients in The Fool.
- Miscellaneous: Other small fixes and tweaks we might've forgotten to note.
Thanks again for all your support and feedback! Until next time,
-Silenced Mage-
