🃏 What are the inventory cards?
Depending on the location, the player's task is to collect equipment, i.e., items necessary for solving puzzles (e.g., finding a key to unlock a padlock). These items, once selected with the cursor, are placed in the inventory. They can be used or even combined to e.g. explore the location or create new objects; it all depends on their original purpose and the related symbols. Some of the cards will show a closer perspective of a certain location or object so that it’ll be easier to solve the puzzle, seeing all the details included in this particular area or thing.

🃏 What cards might actually appear in the game?
In the digital version of the game, the items take the form of old Polaroids, with a visual representation of each item as a photograph. This supports the narrative of the entire game, enhances the overall visual reception, and makes managing resources easier. 📸
In the first location (which can be seen in the teaser trailer and in the first dev diary), there will be cards connected strongly with the basement, in which the player starts the game as the main character. While exploring this location, players might encounter objects such as tools, chalk, and candles. Why? We can’t tell. You will see when the time comes… 😏

🃏 How should I read the cards?
To increase readability, where possible, items were placed on a uniform background, allowing the content of a given card to be quickly read. This does not overwhelm the players, but rather allows them to focus all their energy on… solving puzzles and enjoying the gameplay. 🧩
The symbols on the cards were directly taken from the paper version of the game, but they have gained a new attribute: they become highlighted if there is a dependency between the cards in the inventory. This should provide the player with a more readable and comfortable experience while interacting with the inventory. 🔦

🃏 How did we transform the paper cards into digital ones?
Animations related to displaying the cards were designed to emphasize the fluidity of the entire gameplay - photos appear, disappear, and change their position smoothly, pleasing to the eye. There are no unnecessary special effects here, so as not to distract the player from the game area. 😌
All these processes contribute to a visually pleasing and comfortable inventory for gameplay, which is not only an important visual element of the screen, but also an essential element for gameplay.

Thanks for taking this trip among the cards with us! Hopefully now you feel more engaged in the gameplay and prepared for the surprise that will be revealed next week… 👀 Stay tuned for more info!
Bluekey Games Team
PS
In the meantime, don’t forget to Add the game to your Wishlist and Follow it to stay up to date. 😏

Please note that what you see in the Dev Diaries present the work in progress,
not the final game!
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