Overview
Hi, I'm back from the summer vacation, fully recharged. This week I've added labor market fluctuations. This features makes it so that salaries that workforce is expecting fluctuates based on market supply demand.
Labor Market Fluctuations
Expected salary depends on the unemployed to employed ratio. High unemployment will lower salaries for newly hired people as they are more desperate to find a job.
Low unemployment will raise salaries of newly hired people.
Unemployed number could even get negative. This is to simulate labor shortage. You'd have to pay a higher salary to convince people to come out of retirement \ change occupation.
This is a major change. Previously the cost of producing commodities was exactly the same for all of the companies. Now different companies will have different costs of producing commodities, because now there's a variable part - labor market. This will enable a lot of dynamism in the market simulation part of the game.
Quality of Life
Company creation simplified. Now initial budget can be set in the company creation dialog. The value is pre-filled by the game. This should make the game easier for the beginners.
Saving tab state. Before this update each time you change the tab in the sidebar the new tab was started from the "clean slate". Now tabs from the sidebar "remember" their state e.g. you can select a company in the Companies tab, then go to other tabs and when you come back to the Companies tab, you'll see the company that you've selected before.
Consumer Charts Consumer charts can now be viewed with different granularity (monthly \ quarterly \ ...)
