Hello, deities! (Heilà Phil)
I’d like to thank everyone who took part in testing the demo your feedback, bug reports, and gameplay input have been incredibly helpful. It’s always magical to see someone else playing what I’m creating, and that magic is thanks in large part to you.
You’ve uncovered a whole bunch of new bugs, so it’s back to work to fix them all. But thanks to some of you, we’ve also identified improvements that will make the game experience easier to use and understand.
There isn’t much to report for this month it was mostly focused on preparing the build and gathering feedback. In June, I’ll be tackling the bugs you found, expanding the tutorials to cover the less obvious areas of the game, and completing the secondary features.
After that, I’ll shift my attention to game balance, which was completely sidelined in this demo. The next round of tests will be specifically aimed at balancing and enhancing the sense of progression within the game.
That means the next tests likely won’t reopen until the second half of July. Participation will, of course, be open to everyone who’s been involved so far and to others who haven’t yet received an access key.
Thanks again to you all see you in the next devlog! ;)
