The latest update brings about a positive upgrade for any character who wields a Strength-based melee weapon. Your hero's Strength attribute now helps bolster you damage by setting the minimum Damage that can be rolled. If your weapon does 21-40 Damage, then a D20 is rolled to determine the final Damage. If you are wielding a weapon that relies on Strength for its Accuracy, and you have 8 Strength, then if the D20 rolls less than 8, the Damage is simply upgraded to 8. The same size dice (D20) is being rolled, so your change of getting an 8 (the minimum Damage) is, in this case, 8/20 or 40%.
As your raise your Strength, you can therefore increase the minimum Damage you cause with every melee attack.
Even better, if you are wielding a 2-H weapon (Vraes, Fyona), the minimum is 150% of your Strength, and therefore 8 Strength gives a minimum of 12.
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v4.1.39 - 1/7/2015
- Strength attribute sets minimum for Damage roll for Strength-based weapons
- For 1-H Strength-based weapons, minimum Damage roll is 100% Strength
- For 2-H Strength-based weapons, minimum Damage roll is 150% Strength
- Strength minimum Damage roll does not apply to Dual Wielding
- Can now select and inspect Talents disabled due to lack of AP
- Fixed issue with Parry display in status, some shops listing odd shields
- Fixed Respec for all characters in Steam