Heroes of Steel RPG

Trese Brothers

Released
Apr 23, 2014
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Our new game has LAUNCHED!

    Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it out. Like Heroes of Steel, Cyber Knights offers in-depth squad tactics with a to

  2. Developer post

    Update #122: Weaving the Pattern

    Another huge patch is now ready to fix 90% of the remaining issues reported with the Witch from our community. A big thanks to everyone who has flocked back to the Underdeep, for telling us about your new builds, for reporting bugs and for leaving a review! Our upcoming heist RPG

  3. Developer post

    Update #121: A Cloak of Many Pieces

    Wow, Syvana has really shaken the beast of Heroes of Steel back to ilfe! Our community Discord #heroes channel is non-stop strategy discussion, new group ideas, Talent synergies and more! If you want to talk strategy, dig into the lore of the world or just hang with other Heroes

  4. Developer post

    Update #120: All New Hero, Syvana the Witch

    Update #120 brings a week's worth -- that's a lot! -- of balances, fixes and improvements to the Witch. We've fixed crashes, clarified Talent text, add more Skill connections to her Talents and balanced out her options to make sure she stands but is fun and fair within the game's

  5. Developer post

    NEW PLAYABLE CHARACTER & STORY: Syvana the Witch

    Syvana the Witch has arrived in the dungeons of Red Hill, unlawfully jailed for a kind act turned against her. Luckily, her cell mates seem like good types ... We are very excited to introduce the 9th hero to Heroes of Steel thanks to the generous support and patience of our Patr

  6. Developer post

    Update #118: Sur-Relliar Rising

    Greetings Harbingers, Heroes, Chosen. It has been some time since the latest update, but with all the recent OS updates and changes, the time has come to do a quick platform update to make sure everything keeps running smoothly. Update #117 specifically includes one bug fix and p

  7. Developer post

    Update #117: At the Gates

    Update #117 follows on the major SIEGE milestone to patch all the reported bugs in the game's final dungeon and climatic conclusion. We've fixed a ton of small issues with chests, bloodstone crystals and the loot tables. We've helped resolve some issues where players could get st

  8. Developer post

    Update #116: Major Milestone "SIEGE"

    The gates to the Sur-Relliar glacier have been kicked wide open and your heroes are ready to march north out of Fierhold to face the the Dark Born a final time. With this massive and final story update, you can now complete the arc of Episode 4 and bring the entire game's storyli

  9. Developer post

    Update #115: Ravenna Hotfix

    Apologies, the last update caused a bug with the first Ravenna show-down in Episode 4. This hotfix resolves that issue. If you're having trouble or are stuck there after the update, please contact me at [email protected] v4.5.23 - - Hotfix for bug that prevents story for a

  10. Developer post

    Update #114: Closing Jaws

    With Update #114, we are releasing the final prep update before the closing chapter of Episode 4 is released. As our test groups have battle their way through the end game content, up the Sur-Relliar Glacier toward their fate, we have consistently struggled to find fun ways to sp

  11. Developer post

    Update #113: Sprawling World

    Update #113 is a small story release in order to tie up the last loose end before the final story update -- the question lingering in Freeport. If you've been there, you know who we are talking about, so but I won't say much more. if you return to Freeport during Episode 4 after

  12. Developer post

    Update #112: Shifting Sands

    Update #112 brings some re-adjustments to the latest Episode 4 content and rules changes. With this update, we've completely rebuilt the end-game Orcin. They had turned into full-on dodge tanks and were no fun to fight, impossible to hit and even fully cursed, many groups were fi

  13. Developer post

    Update #111: In the Hunt

    As we keep working on wrapping up the final story update, we're continuing to balance, improve and bug fix as needed. We're closing in on the completion of the Episode 4 storyline -- in summary, the monsters are all done, the loot is all prepared, the maps have been made, the sto

  14. Developer post

    Update #110: 3 and 4 AP Spells

    This week's update focuses on improving a set of the 3 or 4 AP attack spells in the game. Specifically, Kyera's Holy Retribution, Kjartan's Firestorm and Immolation and finally Vincent's Energy Storm. Retribution's damage structure has been completely rebalanced for the better, a

  15. Developer post

    Update #109: Boost-In Improved

    This weekend we have a quick update for Heroes of Steel. Update #108 increases the number of Bloodstones for groups that Boost-In to Episode 2 up to 20. This is a competitive number versus playing through the Episode, but below the perfect count if you got them all. Also, to help

  16. Developer post

    Update #108: Shattered Leylines

    Crafitng has become such an integral, exciting and vital part of the Heroes of Steel fabric, that we are pushing another release that increases the Bloodstones count across the early to mid game. With 11 new Bloodstones, we've canvased the maps in the first half of the game to en

  17. Developer post

    Update #108: Shattered Leylines

    Crafitng has become such an integral, exciting and vital part of the Heroes of Steel fabric, that we are pushing another release that increases the Bloodstones count across the early to mid game. With 11 new Bloodstones, we've canvased the maps in the first half of the game to en

  18. Developer post

    Quick Patch: Republish v4.5.5

    When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Battlements or in the City of the Dead! v4.5.5 - 2/16/2018 - Fixed crashes and content

  19. Developer post

    Quick Patch: Republish v4.5.5

    When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Battlements or in the City of the Dead! v4.5.5 - 2/16/2018 - Fixed crashes and content

  20. Developer post

    Update #107: Save 50% + Return to the Forge

    To start off Lunar New Year Sale, we're launching a new update with a major boost to the Underforge. Known to be some of the most terrifying dungeons in the entire 170 dungeons of Heroes of Steel, we've sweetened the deal a little by adding 16 new Bloodstones across that lava-cra