Changes:
- Added more cards to the Shard Tower deck - this deck is supposed to have more than one available build, but with the previous amount of cards near the end of the run players were often forced to pick upgrades that don't fit their playstyle, additional cards should help with that
- Changed visuals of some enemies
Bugfixes:
- Towers no longer can target enemies outside of their range at the beginning of the round
- There is no longer access to the debug mode from tutorial
- Reshuffle tooltip now disappears properly
- Tower panel now will update properly after tower levels up while it is open
- Ambient volume should no longer reset to 0 after each round
- Fixed some translation inconsistencies
- Changed the detection method for projectiles to more accurate one
- Fixed the detection of neighbouring towers and towers detected in range of the tower - it impacted some of the upgrades
