Another small set of tweaks and changes. The larger changes (new buildings and newer, more complex animal) are being worked on in the background, and will be on the beta-branch soon.
Gameplay:
-Buffed enemy insect "tiredness" to increase its effect (reducing enemy evasion over time)
-Rebalance to advisor so it wouldn't keep recommending tree farms for starting villages (technically correct but bad long term prospects)
-More work on getting AI skill selection working, especially in early game
UI:
-Slight change to colouring of buy screen, will now have a red tint if the buy price is below market price, and will grey out in more often to remove irrelevant items from consideration
-Some warnings from society financial situation (most commonly can't afford salary) won't appear if they're not relevant (especially if they wouldn't have a correlated message on the society management screen itself)
-Alert button added for "Player can learn a skill/buy tokens"
-Fixed a text issue on Festival screen
-Added a popup telling you when a villager learns a skill the village currently lacks
Bugfix:
-Fixed issue where the roads would move one frame behind the buildings making camera movement weird to look at
