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Game Patch for June 18, 2015

[img=https://static.greybox.com/static/media/uploads/grey_goo/gameupdates/patchnotes_header_2015-06-18.png]

Commanders, today’s patch for Grey Goo is live! In addition to various UI and technical fixes, the patch features a new function in the Terrain Editor.

With this update, maps published to the Steam Workshop will also include your imported custom assets. What does this mean? Maps have nearly limitless possibilities! If you’ve got the skills, you could recreate your favorite places as a battle zone for your Grey Goo matches, and share it with your friends on the Steam Workshop.

Sound interesting? Check out our Terrain Editor Guide. We can't wait to see what our awesome community comes up with!

Terrain Editor

  • Custom assets are now published along with the map when uploaded to the Steam Workshop

Engineering

  • Fixed issue where users could add more players than intended in a lobby, causing a crash
  • Fixed instance where user could be thrown into a multiplayer match without an opponent
  • Debrief screen now displayed proper information if host force quits during the loading screen of a custom match

UI

  • Fixed issue where user’s Steam ID was seen in the debrief screen for DLC 1 instead of Redgrave
  • Fixed issue where the Recent Matches UI would disappear after observing a Custom Match

Localization

  • Addressed various localization inconsistencies and errors